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how to store GameObject.FindWithTag("Name") and use as a tag?

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Hello friends, Sorry for newbie question as I am newbie. I am gonna do this: void OnTriggerStay2D(Collider2D other) { if (GameObject.FindWithTag("Human") ) { //do something } } but the problem is GameObject.FindWithTag() can`t produce a condition for if. So I need to store it some how. I tested below but as trigger is defined with a collider 2d and I am storing in a gameobject then it can`t work. What is the right data type for that instead GameObject? I tried with string and object too and no one could work. Thanks for any help. GameObject humanTag; void Start () { humanTag = GameObject.FindWithTag("Human"); { void OnTriggerStay2D(Collider2D other) { if (other.tag == humanTag) { //do something } If it helps the tag I need is in the children of a game object so I can`t directly use the parent tag.

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