I'm working on a small script which will print when an object with a specific tag is in the scene. I have it working as far as letting me know there aren't any in the scene, but unfortunately when an object with the correct tag is spawned, the debug text doesn't happen.
The script is as follows:
var gos : GameObject[];
gos = GameObject.FindGameObjectsWithTag("deadcorn");
if(gos.length == 1)
{
print("1 corn in scene");
}
if(gos.length == 0)
{
print("No corn in scene");
}
Effectively there's a cube in the scene that when destroyed by the player spawns a different cube with the tag "deadcorn". That all works in another script, and the object does indeed spawn in the scene. However it doesn't appear that the above script detects it. Any ideas?
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